Kelly's Journal

This page is for any thoughts you might have or I might have for you.

Your Notes
For consideration. I'm thinking crowd control and things that inhibit enemies/protect friends will be fun. I like Ice Magic as a focus.

Cantrips: Ray of frost, fire bolt, light, mage hand

Spells: Sleep, Thunderwave, Witch Bolt

Notes for you
As a sorcerer, your powers are wild and untamed. It seems like you already have a pretty good understanding of what your character is like, and what being a sorcerer means to him, so now just try to think about your motivations going forward. What brought you to the lake, what is your relationship with your brother like and how does it affect you, what do you thinking reaching Medb will do for you?

Sorcerers are like the halfway point between wizards and warlocks. Warlocks get few spells, but they are augmented by special abilities,a wizard gets many spells that allow him to be more flexible and react to situations as needed. As a sorcerer, you will generally want to try to specialize in one area, since you have limited access to easily augmented spells (for some reason I am thinking Ice Magic?).

At level one, you have access to 4 cantrips and 2 first level spells, all found on page 190. Spells and cantrips are very similar, except cantrips are not expended when you use them, so they can be cast infinitely every day.

When you are picking, try to consider what you want your role in the party to be, and what makes these spells so attractive to Kelsa.